Sessions

Public BM  

FIRST-TIME US-JAPAN COLLABORATIVE DEVELOPMENT: A PRESENTATION OF FINDINGS THROUGH DIRECTING IN BOTH COUNTRIES

Format  
Short Session (30min.)
Expected Skill

Understanding of game inception/hands-on experience with concept creation (not limited to game design) or process management Awareness of the current turning point in Japanese game development Continued willingness to improve on existing development processes

Ideas Take Away

We plan to present real American game development procedures that are generally only available via news reports or lectures. Attendees can get first-hand information from Japanese development staff who have been living in America and working in key positions at an American game studio -- it's a rare opportunity to hear their stories.

* The session contents are based on the information provided by the speakers.

  • Yosuke Shiokawa

    Yosuke Shiokawa

    Creative Director

    Project Team (not public yet)

    SQUARE ENIX, INC.

  • Yuki Matsuzawa

    Yuki Matsuzawa

    Concept Artist

    SQUARE ENIX, INC.