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Invited OS  GD PD

The Game Design Philosophy of Assassin’s Creed

September 2 (Thu) 13:30 - 14:30
Session (60min.)
Expected Skill

This talk is intended for Game Designers and Producers. Basic knowledge of game production is recommended.

Ideas Take Away

While Game Design is the foundation of any game, it is the starting point not the end in itself. By mastering their craft Game Designers can transcend the medium and create experiences that resonate with players.

Assassin’s Creed has established itself as one of the biggest franchise of this console generation, selling over 17 millions copies worldwide and receiving accolades from the game community.
Part of its appeal emerges from its unique design philosophy: above all else Assassin’s Creed’s gameplay favours an emotional experience and the empowerment of the player.
This session covers the methods used to translated the vision into practice and uncover why it as been proven successful.

* The session contents are based on the information provided by the speakers.

  • Patrick Plourde

    Patrick Plourde

    Game Director

    Ubisoft Montreal


    After starting his career as a 3D artist 7 years ago, Patrick quickly reoriented his career toward game design. Since then he had the privilege of working on multiple high profile games; notably on the Rainbow Six Vegas and Assassin’s Creed franchises. He is currently the Game Director of Assassin’s Creed: Brotherhood.