Game development pipeline of a Western game developer using Unreal Engine 3

PR Program Sponsor

Epic Games Japan

September 1 (Wed) 14:50 - 15:50
Session (60min.)
Expected Skill

Knowledge and experience with game development. Familiarity with Unreal Engine 3 or UDK is a plus.

Ideas Take Away

Walk away with deeper knowledge of the cutting-edge Unreal Engine 3 game development pipeline. Veteran game developers will benefit from understanding the differences between their processes and those of Epic Games’ own Unreal Engine 3 developers.

This is an overview of Epic Games’ game development pipeline and workflow using Unreal Engine 3. Demonstrations of practical uses of popular Unreal Engine 3 features will be covered.

* The session contents are based on the information provided by the speakers.

  • Kendall Tucker

    Kendall Tucker

    Senior Artist

    Epic Games

    As Epic Games’ senior artist, Kendall Tucker has created environments, vehicles and weapons for the blockbuster Gears of War franchise, which has won over 30 Game of the Year awards. Tucker also contributed as senior artist to the bestselling Unreal series of games, with a dedicated emphasis to vehicle aesthetics for shipping Unreal Tournament 3. Prior to joining Epic in 2003, Kendall was an artist at Scion Studios and Ritual Entertainment.


    Kendall Tucker will discuss the practical uses of Unreal Engine 3 based on his experiences at Epic Games and talk about the evolution of the engine’s advanced game development pipeline.