Integrating Live Motion Controls with Character Animation

PR Program Sponsor

NaturalMotion Ltd.

August 31 (Tue) 11:20 - 12:20
Session (60min.)
Expected Skill

Animation systems designer / animation programmer / technical animator

Ideas Take Away

Attendees will learn about the principles of unified animation systems that can mix animation blending, inverse kinematics and physics simulation. They will also learn how these systems can be extended to interact with the latest motion control systems such as Microsoft Kinect and Sony Move.

This talk will examine how it is possible to integrate live motion controls such as Microsoft Kinect and Sony Move with a unified character animation network that can include animation blending, inverse kinematics and physics simulation. It will look at how the tools used for authoring runtime animation networks can be extended to work with live animation data supplied by systems like Kinect, and how these tools will allow animators to mix live skeletal data with more traditional animation techniques.
In addition to discussing the concepts of working with a unified animation network, the session will feature a live demonstration of using motion controls with morpheme. This will show how it is possible to author runtime animation networks that control how Kinect’s data is retargeted onto game characters, how it can be combined with other animation, how it can be used within an animation state machine, and how it can be mixed with IK and physics.

* The session contents are based on the information provided by the speakers.

  • Simon  Mack

    Simon Mack


    NaturalMotion Ltd

    Simon Mack is the CTO of NaturalMotion. After completing his Masters in Engineering at Oxford University, Simon worked at MathEngine Plc developing the Karma physics engine before joining NaturalMotion in 2003 as a developer. NaturalMotion is a leading entertainment software company with offices in the UK, USA and Korea. The company produces the widely-adopted animation technologies euphoria, morpheme and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Codemasters, THQ, CCP, Bioware and many others.